Excerpt: Those who’ve played and programmed the games over the decades will find some fun with in-jokes involving the likes of Pac-man and Q*bert but anyone else over the age of ten will likely be bored.
Excerpt: Yet Wreck-It Ralph is not just an opportunity for children of the ’80s and ’90s to indulgence their well-established penchant for retrophilia and nostalgia. Much like Toy Story, its most obvious forebear, the wry jokes based on recognisable characters – or at least character types – from popular culture are built upon a solid, warm and heartfelt story.
Excerpt: Disney can dress it up, take it out to the arcade and plug it full of quarters … but at the end of the cord, the film’s a simple, 8-bit I-gotta-be-me story, with a dull plot and tepid characters. Game over.
Excerpt: If you ever wondered what happened to your favorite video game characters after you turned off the console, Wreck-It Ralph may be your best bet at finding out. Disney’s departure from its Princess aesthetic is engaging, entertaining and emotionally satisfying.
Excerpt: Director Rich Moore, whose previous directorial efforts have all been on television, never bludgeons over the head with the message either, instead giving us a smartly crafted and highly entertaining film that is as pleasing for children as it is for adults.
Excerpt: It’s like the animated counterpart of Edgar Wright’s Scott Pilgrim vs. The World, that masterpiece of a live-action-video-game-meets-humanized-anime. Whereas that film placed human characters in a world flush with video game accents, this one puts video game characters in a human context, lifting the veil on decades of console programming and exposing its vulnerable underbelly.